Monday, 25 April 2011

Treatment (written by Rhys Waterman)

  • Sound editing: The sequence we shot is fairly non-diegetic. We have focused on overlaying sound, instead of using the sound from the shoots themselves. We have done this to create a sense of motion in the shots, since the concept of the sequence is the chase. The idea which inspired our choice of music was inevitability, as we were trying to create an almost claustrophobic atmosphere, enabling our audience to truly share the protagonist’s experiences.
  • Editing: the editing for our sequence is crucial on several levels. Primarily, the entire rhythm and momentum of our project is based within the cuts we have used. We have several fast cuts in the edit, in order to maintain a sense of motion and urgency, crucial to the feel of the chase sequence. We have also used fades to black to mask small continuity errors, meaning parts of our edit were remedial. The final cut switches from a shot in a tunnel to a close-up of the protagonist in low-key red lighting. We decided to use this shot as we felt it presented the urgency of the scenario to the audience as immediately as possible. The shot was inspired by the film ‘Bronson’, in which several sudden close-ups are used to present the titular character as a stark contrast from his surroundings and others within his environment.
  • Cinematography: We are trying to make the cinematography interesting, and varied we are going to use a lot of straight cuts. And a couple of fade outs, we will be using this to show a passage of time, whether this is short or long will be shown in the next shot. We are going to use a straight cut to a different scene showing a deadpan shot to the camera, where the main protagonist does a short speech to the audience. This is the final shot in our sequence, but we do have plans to put titles in between shots, these are going to be either clean cuts used to show a transition between two shots. Or they will be fade cuts into the title card, used to show a transition, these could also be used to slow down the sequence if we run into difficulties, and can be used to cover up continuity errors. We have used this to cover up some of a shot we could not reshoot, making it an effective method of “damage control”.

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